Sessions 56 and 57: the Tower of Phargus

Odd Three and new companion Skargg the Dwarf approach the Tower of Phargus. As they approach they can see flicking lights in the top window. There is a moat and a drawbridge. There are weird flying creatures (pterodactyls) flying around the roof. All party members manage to jump across the 15′ wide moat.

Mick uses Mage Hand to place a grappling hook over the top of the drawbridge, then he climbs up the wall. He is able to hang on to the line and use his legs to force the drawbridge open wide enough for him to slip through. He finds himself in the dark, and illuminates the space with Dancing Lights. He finds the crank for the drawbridge and lowers it, admitting the rest of the party. The bottom floor contains a n old wagon, some empty barrels and crates. There is the entrance to some spiral stairs up into the rest of the tower.

On level 2 they find a guest quarters. Old, dusty. They are approached by a humanoid construct. A being made of brass, inlaid with precious metals and gems. He offers them refreshments as they are the masters new guests. He pores nothing but some dust from a teapot. After conversing with him they decide to proceed up the tower.

On level 3 they find the dead body of  a dwarf. Skargg takes his +1 chainmail and +1 mace. They proceed up one level and find Phargus’s workshop, guarded by a heavier automaton guardian that attacks them. They destroy it, but take damage in the process. They take pictures of everything. The destroyed construct is made of precious metals and gems. They put it in the portable hole. They find numerous scrolls and books, all of which they keep. They use the Crystal Imager to take images of everything. They find a fine silver flute and a book containing what appear to be musical notes in an unknown code. They also find a manual describing the construction of the automaton. Simon finds a book describing the planes, and makes a Wisdom save to avoid going crazy from reading it.

On Level 4 they find Phargus’s bedroom. They find his gold and take it.

One the 5th level they find the Planar Engine, a huge steampunk looking arrangement of turning spheres. Debi tries to decipher the flute book and play some notes to control it. She hits a note and the Planar Engine begins to accelerate, a blue aura forming around it and expanding. The group decides it is time to leave. After taking some quick images they flee. Looking back they see the blue aura has covered the tower and is expanding through the forest. They run to escape the alien woods. Halfway through they encounter a huge spider construct. Using Pass Without Trace cast by Simon they manage to elude it.

They escape the forest after retrieving the horse and the mule they had tied up, and watch from a hilltop as the Tower of Phargus and the land around it vanish, transported to some other plane of existence.

They return to Lugosi the Sage and settle up with him. He is please with the information they returned to him.

 


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