The Odd Three and their companions get back onboard the Troll’s Tooth. The goblin crew is tired and needs rest. They’ve been rowing all day! The party sets up watches on deck and they rotate though a long rest.
The next morning they set off. Debi talks with Simon and Mick about the possibility of using the spell scroll for Planar Travel they took from the Bone Man. They decide against it, as Simon’s Identify spell makes it clear that 1)it will not open a gate large enough for the ship, and 2)None of them are advanced enough in their practice of magic to use the scroll’s very advanced spell without a very high chance of something bad happening.
The ship travels up the center branch of the river. Eventually they come to a place where the river narrows significantly. Captain Klang stops the ship and a line is dropped to test the depth in the middle. It is still sufficient. The trees from each bank are forming a canopy far out over the water, leaving just enough open air for the masts to pass through.
The party confers with Klang, and it agreed that Debi, Simon, and Mick should take one of the rowboats out ahead of the ship, to scout out potential problems. Samhir the Blue Archer and Shalla Hess will stay onboard to protect the crew should more primitives attack.
They row ahead. All seems well when they hear whooshing and snapping sounds around them. Long vines from the trees to the side and above have become animated and are attacking them, like very long tendrils.
On the rowboat, the PCs manage to chop the vines away and not get hit. Onboard the Troll’s Tooth, however, not everyone is so lucky. One of the goblin crew is hit, and the vine wraps around him. Shalla Hess is similarly hit.
The PCs on the rowboat continue to fight, as do those on the ship. Shalla Hess is able to cut herself free, but the goblin is yanked over the rail and into the river. He struggles, and they can all hear him screaming that it is squeezing him!
On the rowboat, the PCs manage to get the vine situation under control, but the ship is still being attacked. The vine pulls that goblin to shore – about 20 feet in – and continues squeezing.
Samhir takes careful aim from the boat with his longbowl, and looses an arrow, which cuts the goblin free.
From the rowboat, Debi notices a cloaked figure on the opposite shore. She recognizes Shertz the Mystic, who gestures and the vines stop their attacks. The old man looks to the rowboat, grins crazily, gives a little wave, and disappears into the marsh.
Mick rows over the pick up the goblin, but the crewman’s can’t walk due to the damage of constriction. Mick and Simon go to shore to help him. Simon uses healing on the goblin, who thanks him.
But the party isn’t over yet! From a heap of loose vegetation at the shore, a huge and vaguely man-like shape rises. About nine feet tall, the walking pile of rotting plants attacks the goblin. It isn’t fast, but they can see that it has a lot of mass as it swings both arms at the goblin. Amazingly the thing (a Shambling Mound) misses him with both attacks!
The Goblin hops back on the rowboat! So do Mick and Simon. Mick and Debi attack with both crossbows and spells. Simon hits the creature, the Thunder Mace adding massive thunder damage. The creature continues to attack.
The creature attacks Simon with both arms, hitting him both times for massive damage. Simon finds himself engulfed in the creatures disgusting body, unable to breathe!
They have chopped, knocked, or blown huge amounts of the creatures body away. It’s been hit with Magic Missile and Sacred Flame. Debi has hit it with Dissonant Whispers. But the thing is still alive!
Taking out her Moon Lyre and playing an odd and disturbing chord, Debi casts FEAR on the creature. It fails to save. Suddenly it turns to shamble at top speed off into the marsh, and the grappled Simon plops out of its body to the soggy ground, gasping for air.
They get in the boat and make haste back to the ship. Simon casts Healing on himself. The goblins start rowing. They continue and the river again widens.
After some time they see two massive stone pylons sticking out of the water. Each is carved with arcane symbols. Clearly this is the gate. Klang stops the ship to confer with the adventurers.
As they talk, a massive form surfaces in front of the ship. A “tree” with huge wooden arms, sitting atop a bulbous plant body, riding on four gigantic tree-like legs.
They have found the Gate, but also the BIG TREE.
End of session.